Watch as @SpenserFX shares the many ways @rendernetwork can be used for creative exploration. This started as 600 @OTOY Octane frames rendered on the network and ended as a lightweight real-time Gaussian Splat. The Render Network empowers artists to move faster, explore new techniques, and build more ambitious ideas without hardware limits.
Gaussian Splatting is pretty wild. Being able to take dense collections of assets and package them into fast, real-time splats opens up a ton of new possibilities for look-dev, previs, and interactive scenes. For this test, I built a pile of 400 skulls - roughly 40+ million polygons (and over 400 8K texture instances) - rendered out a 600 frame dataset on @rendernetwork with @OTOY OctaneRender and then converted the result into a single splat asset. Now it runs in real-time as one compact Gaussian Splat.
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